Realistic 3D Character Rigs for Blender
Hyper-realistic 3D models, hand rigs, and arm rigs built for animation, cinematic renders, and game production.
Rig Lines
Two rig lines
Each with its own focus. Both run on the same AXIS bone system and work with AXIS Core.
VERSA
Blender-first. Clean geometry, production topology, and a rig system designed for the long term.
Find it in storesOMNIA 2
The original AXIS series and the foundation the ecosystem was built on. Focused on the native Blender experience. Fully supported, though no new models will be added to the line.
Find it in storesVERSA Series
Latest models
Realistic hand and arm rigs for Blender. PBR textures, UDIM UVs, IK/FK switching, and 4 LOD levels included.
V-ARM 01
Male hands and arms. Muscular anatomy, medium skin tone.
V-ARM 02
Female hands and arms. Delicate anatomy, light skin tone.
V-ARM 03
Female hands and arms. Dark skin tone, refined anatomy.
OMNIA 2 Series
Full characters & arm rigs
The original AXIS rig line. Blender-native, fully supported, with cinematic, real-time, and customizable editions.
AXIS Core Addon
Retargeting, made simple
Connects third-party animations to your AXIS rig. No manual bone mapping.
Auto Detection
Drop in any supported rig. AXIS Core identifies the source system automatically and loads the correct bone map.
Full Bake
Retarget and bake entire animations in one click. Import FBX or GLTF files directly with Load & Bake.
Facial Mocap
Import ARKit Live Link Face CSV files and drive the full facial rig, including head rotation and spine follow.
Post-Bake Tools
Smooth noise, decimate keyframes, and push actions to the NLA editor with a single click each.
7 Source Systems
Mixamo, ActorCore, Unreal Mannequin, HumanIK, and DAZ Genesis 3, 8, and 9: all supported out of the box.
Blender 4 & 5
Compatible with Blender 4.0 and up, including Blender 5. No external dependencies required.
AXIS Panel
Your rig, under control
Built into the N-Panel and included with every AXIS model. Performance controls, bone layers, pose tools, and IK/FK: all in one place.
Performance Tools
Toggle Simplify and reduce curve hair density on the fly to keep the viewport fast during animation, without affecting the final render.
Rig Layers
Show or hide bone collections by anatomy: head, arms, legs, fingers, tweak layers, and full facial widget groups.
Pose Tools
Copy, flip, and mirror poses in one click. Pose Clipboard lets you store and reuse poses across characters instantly.
Advanced Pose Tools
IK/FK switch per limb, global IK/FK toggle, Snap FK→IK and IK→FK, stretch controls, all from a single panel.
Where to Buy
Available on 6 platforms
Pick the marketplace that works for you.
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