AXIS Project

Realistic 3D Character Rigs for Blender

Hyper-realistic 3D models, hand rigs, and arm rigs built for animation, cinematic renders, and game production.

Two rig lines

Each with its own focus. Both run on the same AXIS bone system and work with AXIS Core.

VERSA

VERSA

Blender-first. Clean geometry, production topology, and a rig system designed for the long term.

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OMNIA 2

OMNIA 2

The original AXIS series and the foundation the ecosystem was built on. Focused on the native Blender experience. Fully supported, though no new models will be added to the line.

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VERSA
OMNIA 2
Status
Active development
Complete — fully supported
Pipeline
Blender + external pipelines
Blender-first
Export formats
FBX, GLB, USDZ and more
.blend self-contained
Best for
Production pipelines, game engines, cross-software workflows
Native Blender work, animation, rendering
In short
Expansion & compatibility
Origin & Blender specialization

Latest models

Realistic hand and arm rigs for Blender. PBR textures, UDIM UVs, IK/FK switching, and 4 LOD levels included.

Full characters & arm rigs

The original AXIS rig line. Blender-native, fully supported, with cinematic, real-time, and customizable editions.

Retargeting, made simple

Connects third-party animations to your AXIS rig. No manual bone mapping.

Auto Detection

Drop in any supported rig. AXIS Core identifies the source system automatically and loads the correct bone map.

Full Bake

Retarget and bake entire animations in one click. Import FBX or GLTF files directly with Load & Bake.

Facial Mocap

Import ARKit Live Link Face CSV files and drive the full facial rig, including head rotation and spine follow.

Post-Bake Tools

Smooth noise, decimate keyframes, and push actions to the NLA editor with a single click each.

7 Source Systems

Mixamo, ActorCore, Unreal Mannequin, HumanIK, and DAZ Genesis 3, 8, and 9: all supported out of the box.

Blender 4 & 5

Compatible with Blender 4.0 and up, including Blender 5. No external dependencies required.

Your rig, under control

Built into the N-Panel and included with every AXIS model. Performance controls, bone layers, pose tools, and IK/FK: all in one place.

Performance Tools

Toggle Simplify and reduce curve hair density on the fly to keep the viewport fast during animation, without affecting the final render.

Rig Layers

Show or hide bone collections by anatomy: head, arms, legs, fingers, tweak layers, and full facial widget groups.

Pose Tools

Copy, flip, and mirror poses in one click. Pose Clipboard lets you store and reuse poses across characters instantly.

Advanced Pose Tools

IK/FK switch per limb, global IK/FK toggle, Snap FK→IK and IK→FK, stretch controls, all from a single panel.

Available on 6 platforms

Pick the marketplace that works for you.

ArtStation SuperHive Gumroad CGTrader TurboSquid Fab
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